Teaching sciences in K-12 using 2D educational massive online games

Julian Moreno, Néstor Duque Méndez


Digital game based learning is some kind of boom in education and for many good reasons. There is however an ?Achilles heel? in this approach for being appropriately implemented in many schools: the lack of familiarity with digital games for teachers, as well as the lack of authoring tools to transform course curricula into games. What is presented in this paper is precisely a solution for that, an authoring tool for one kind in particular, 2D massive online games, along with a brief description of its uses in K12

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